City Mafia rules
Objective of the game
How the game goes
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1. Dealing rolesThe host secretly deals out the cards.
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2. Night phaseAll special game roles take their actions.
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3. Day phaseDiscussion and a vote against a player.
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4. Win conditionsMafia wins on equal numbers or superiority, townspeople win by eliminating the mafia.
Role descriptions
Roles are added as the number of players increases.
Sheriff — every night checks one player to see if they're mafia or not. A thumbs up from the host means an innocent player, thumbs down means mafia. The werewolf will show up as innocent until they turn into mafia.
Doctor — every night chooses one player to heal. Can heal themselves once per game. The same player cannot be healed two nights in a row.
Hitman — plays for themselves alone, kills at night, and can kill mafia too. To win, must end up one-on-one with any other remaining player.
Courtesan — chooses a player to "invite over to her place," thereby saving them from death. If the Courtesan herself is shot that night, both die — the Courtesan and the player she was protecting.
Detective — every night checks one player for a role. A thumbs up means an innocent player with no role, a horizontal gesture means the player holds any of the active roles.
Werewolf — plays for the town. As soon as the first mafioso is voted out or killed, the werewolf transforms and becomes mafia: from then on wakes up together with them. Every night the host wakes the Werewolf — a thumbs up means they haven't turned yet, thumbs down means they've become mafia.
Important
- Don't show your role card to other players and don't discuss what it looks like — even if you've already been eliminated from the game.
- You can say whatever you want. You only look at your card once per game.
- During the night phase all players stay silent. Any gestures are forbidden while you're wearing a mask.
- Dead players stay silent and ignore any questions.
- Whatever happens in the game, stays in the game. Oaths and promises are punished with a strike.
- During the night phase all roles are called out — regardless of whether that character is still in the game or has been eliminated.
Players have their own inside jargon. Red players — town roles: townsperson, sheriff, doctor, detective, and the werewolf before turning. Black players — roles with the ability to shoot: mafia and hitman.
Strike — a penalty system for breaking the rules or interfering with other players.
- A warning.
- The player loses their right to vote at the next voting.
- The player can't talk to others until they solve a puzzle from the host.
- Removal from the game.